My work follows a mechanized process, in which I have been trying to disrupt this standardized procedure with human power. For example, in the early stage of the creation of the work, I used modeling software to constantly try different shapes according to my personal consciousness. When different states of certain shapes appeared in the same space, the dislocation of mechanized production and human labor led to the emergence of alienated time and space.
I am not good at expressing myself. Dealing with mechanical programs makes me feel safe. When I try to break through the limitations of the program, it feels like I have entered an unsafe alien space. This feeling makes me happy. I don’t care much about the real world, because in a sense, the real world may not be real. I care more about whether the dislocation I need is really realized in the game with mechanized programs. This is also a game with reality.
Dislocation is the result I need, but the premise is reality. For me: reality is the mechanized process, such as the modeling software I used in the early stage of creation, and the factory assembly line used to cut aluminum-plastic panels during the production process of the work. In the above processes, the only one who will make mistakes is "I", because "I" represents human behavior. Humans will definitely make mistakes, make mistakes, regret, and try to save. In the process of playing games with mechanical processes, I try to achieve 100% fit between myself and the work. Of course, I know it is futile, but the meaning lies in the game process. Humans create order and always try to destroy it. This is the real human world.
In my works, light is like a hallucinogen. It will amplify the dislocation I need. Let’s put it this way. I think my exhibition will be a stage play.
Zixu, Nov, 2024